Thursday, November 4, 2010
Companions
I've been thinking about redoing some things with regards to the companions. Nothing exotic like turning them into supermutants or the like; just tweaking them to fit into the New Vegas area, as they were originally created for the hazards of the D.C. Wasteland and may seem out of place somewhat in the new game. I'm going to start with their equipment; Nos has been talking about some things he has done with the CM Partners he's made for Oblivion as well as some of his personal use FO3 mods and I'm going to try them out for the initial group of "Official" RR Companios Vault companions. I won't go into detail about it as yet, but this will likely happen after I've released the next beta with a working Vault.
Monday, November 1, 2010
It's Alive (hahaha)
I've released Beta 1 of the RR Companions Vault: New Vegas Edition, so feel free to see if you can break it. I have not activated Vault 121 yet, so it will mainly be a test of the placed companions and any companions that NeilUK02 releases in the next few days. I'm still tweaking Naomi as well, but no further screenshots of her are available at this time.
Subscribe to:
Posts (Atom)