Thursday, October 28, 2010

Fallout 3 mods in New Vegas

I know from personal experience with modding games in general how frustrating it can be to have to play a sequel with the default rules (and without yor favorite mods); it is especially true when a game and its sequel are based on the same engine like Fallout 3 and Fallout: New Vegas are. This does not mean, however, that anyone but the mod's original creator, or authorized alternate developer, has the right to post a conversion of that mod anywhere on the Internet. With the ready availabilty of the GECK (or any other officially-endorsed modding tool for any game), it is possible for the player of the PC version to update the mod for his or her own use, and having done so there is a strong temptation to post it somewhere for other players to enjoy. I would suggest that anyone the feels thurge to do that to stop and put yourself in the place of the modder; how would you feel if you had spent months of your free time working on something and were planning to convert it yourself when you got the time and you found that someone had done it without asking you if it would be okay for them to do it? In many cases already seen on New Vegas Nexus, it is not appreciated, no matter what justification you may try to come up with. I would also suggest at least asking if they plan to do a conversion and if not, if you could do it; the answer you get could surprise you.

1 comment:

  1. While not exactly the topic of the entry, I noticed that one modder of Dragon Age asked for, and received permission to, convert assets from the game The Witcher to work in DAO. CD Projekt, the developer of the Witcher, granted the permission, so asking the original creator of a given Fallout 3 mod is very likely to produce similar results if they have no plans to do it themselves.

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