Tuesday, October 26, 2010

Hello New Vegas

Well, I've started this blog to detail the trials and tribulations of traveling in, and modding for, Obsidian Entertainment's newest game, Fallout: New Vegas. At some point I will post a list of mods I personally use with links to them on New Vegas Nexus, but for now I'll tell you about my first mod project for it.

I'm working with ttomwv, the modder that built the RR Companions Vault mod for Fallout 3, to bring that mod into New Vegas; we already are able to create new companions that use the system and I'm building a new Vault to replace the original mods Vault 1, as it could not be used in New Vegas. Vault 121 will be a five cell vault, similar to some of the ones in New Vegas instead of a single cell as was the case in Fallout 3. This will ease the stess on users PCs since the game won't be trying to preload eveything at once.

Like Vault 1, there will be numerous access points throughout the Mojave Wasteland that will enable you to quickly reach it without having to fast-travel back the main entrance, tenetively planned for between Goodsprings and Primm. Also, numerous companions from Vault 1 will be showing up in various places; Rick and Sandra will be in Goodsprings to assist you if you so desire, and others will be in other locations, including Vault 121. There will be either some of the old Vault 1 staff or some new faces performing the same duties as there were in Vault 1.

NosRhyfewr has added functionality to RR Companion Vault, and I believe most of this is in place in the development prototypes that ttomwv and I are using, but I would need to confirm that with him to be sure; he has stated that much of the new companion functionality added in New Vegas works fine with New Vegas Companion Vault companions by default and he may integrate more of that into future versions.

3 comments:

  1. Hi

    NeilUK02 here from the Nexus, great to hear that RR Companions is going to be in New Vegas. My first forrays into GECK were RR Vault Companions inspired and have proved popular. Bernie Sniper Girl and Brooke

    Great news

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  2. I call the RR Companions Vault one of my two "must have" mods for Fallout 3, so of course it will go into Fallout: New Vegas in some form; ttomwv and I have the New Vegas versio working in our games right now, and I can confirm that what functionality we are using right now is consistant with the Fallout 3 version.

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  3. Hi Michelle,

    If you need any Beta testing done please ask. I think NOS will vouch for me, I'm no expert in GECK but not too bad, but I am happy to test versions and report back.

    Also you are right about the GECK face problem, mind you FO3 was a nightmare, my Brooke mod was a save game first and to try and re-create her look for the companion was a total nightmare! Took four days!

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